SWTOR 7.4 Galactic Trade Network Guide (GTN Revamp) (2024)

With the release of the GTN update with SWTOR 7.4, players get a chance to use the new Galactic Trade Network UI and GTN tools! There are a great deal of changes coming to GTN, so be sure to thoroughly read this guide to prepare yourself!

This guide begins with the simple things and later dives into math and some examples of calculations. If you simply want to learn how GTN works in SWTOR, you do not need to concern yourself with the later part of the guide. If you enjoy playing the Market Game, however, you may find the second half of the guide quite useful and interesting.

The guide is up-to-date for Patch 7.5

What is the Galactic Trade Network?

The Galactic Trade Network, more commonly referred to as the GTN, is a marketplace in SWTOR where players buy and sell goods with other players. Many use the GTN to generate credits by selling rarer goods or even more common crafting materials. With the GTN UI update along with some mechanic changes, many players will be in for a surprise once they see many features of the GTN have changed in SWTOR 7.4.

Updated GTN User Interface

The first thing many players will notice when they open the GTN in the SWTOR 7.4 is the brand new look it has. The UI looks a lot more more sleek and simplified. Let’s look at the cosmetic changes.

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You can now find the various options on the GTN window:

  1. The Buy and Sell tabs are in the top left corner.
  2. A Quick Search button option.
  3. Updated Search Panel with basic and advanced search options.
  4. The Claim button where you pick up items you have purchased.
  5. The updated listed items UI with options to preview, favorite, and purchase on the right.

Quick Search Options

At the very top of the window is the “Quick Search” option that you can click to bring up select items. These are Favorites, Most Popular, and Newly Listed.

When you search for items on the GTN, you have the option to favorite an item by clicking the star icon. You can have up to 5 favorite items on a character only if you are subscribed to SWTOR. When you click the “Favorites” option on quick search, your favorited items will appear on the interface. This is good for things you purchase often such as Crafting Materials and Temple Guardian Outfit Sets.

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When you select “Most Popular“, the most sold items will be displayed in your UI. Selecting the “Newly Listed” option will show the 30 most recently listed items. This information is not live and you’ll need to refresh the page to see any newly listen items that may have came out. If you’re just really curious what was posted recently, check them out!

Cartel Rarity Option

Another new option being added to the GTN is the “Cartel Rarity” option. You can select various rarities of items if you’re looking for a specific grade of Cartel Item to purchase. These are Any, Bronze, Silver, Gold, and Platinum.

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This is especially useful when you’re trying to shop for something like a White and White Dye Module but the GTN would previously bring up any dye with white in it. Now you can refine your search to specific rarities to make the search easier!

As these rarities often have varying price levels, it will become easier to do things such as finding cosmetics that easily meet your price range. Speaking of, the “Cost Range” option in the search has been removed.

Purchasing Items on the GTN

To purchase an item on the GTN, you’ll need to select the green “Credit” icon seen on the far right of an item. In the image below, our example item we’ll be purchasing will have an outline around the credit icon.

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When you select the Credit icon, the following window will pop up. You’ll see the name of the item you want to buy at the very top, followed by Purchase Options, then Market Data.

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Purchase Options

You’ll be able to see a “Quantity” field where you can type in the amount of copies you wish to buy of your selected item. Below it are the Unit Price and Total Deposit which interacts closely with the window on the right.

The window on the right lists duplicates of the item currently for sale on the GTN. It will only display the first 20 cheapest options. For items that cannot be stacked, you’ll only be able to buy one of these items at a time. By default, purchasing an item will use the lowest price currently available.

As a buyer, you’ll always be getting the best deal currently available and can avoid needlessly expensive purchases with this new system. Do note that the currently listed item prices are not live. It’s possible that an item at a desired price is already sold, or a listing for a lower price was introduced as you were on this window.

When you click the “Purchase” button, a “Securing Purchase” window will momentarily pop up. This appears as the GTN attempts to make your purchase. If the item you were looking to purchase has already sold, the purchase attempt will fail and you will not lose any credits.

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Market Data

In the Market Data section, you can see recent and historic prices of the item you wish to purchase. The Median Price is the median value of the item as determined by the sales of the item. This compares the Recent Range and the Historic Range values of the item. This should give you an estimated value of the item and what you can expect to pay for it on average.

The exact time ranges of the Recent Range and Historic Range are currently unknown. All we do know is that the Historic Range is not a “lifetime” range. This means that when considering the median price, it won’t consider all data starting from the moment this function is introduced. This is to help the prices keep up with fluctuations in the economy over long periods.

For example, say you have the market data of the Legendary Embers. We’ll say its median price is 600,000 credits for this example. If the recent range shows that it has a much lower price compared to its historic range, this can mean that there’s a massive influx of this material. This is particularly useful to know when people using bots and forcing inventory into the market.

Alternatively, if the recent ranges are much higher than historic ranges, there is either a low supply or high demand for the object. This could be due to a flavor-of-the-month craze brought on by recent Star Wars media or something as simple as price gouging. It’s nothing new to GTN but having reference numbers is good for people looking to turn a profit on the GTN if this is their primary source of income.

Claiming an Item

Items purchased on the GTN will no longer be mailed to buyers. Instead, you must claim your purchased items by selecting the “CLAIM” button at the top right of the GTN window.

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Selecting Claim will open the Claim Items Window. Here you’ll be able to see all of the items you have recently purchased. You have 30 days to claim the item before it disappears. By default, you’ll only have 10 Buy Slots available.

This means you’ll only be able to hold up to 10 items at a time in the Claim Items window. This limit can be increased with Cartel Coin purchases for 175 Cartel Coins on a single character, or 390 Cartel Coins for all characters on your account.

To claim the item of your choice, simply select the small button on the right as seen outlined below.

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Refunds on the GTN

It is possible to receive a refund from the GTN, but not in the way you would think. All purchases made through the GTN are still final. Instead, refunds are for instances where you overpaid for an item in some manner. This can happen in one of the following cases:

  • An item your were purchasing became available at a lower price while you were at the “Item Purchase” window.
  • You’re buying stackable items from multiple sellers (see the Purchasing Bulk Items on the GTN section)

So let’s say you’re purchasing a White Eviscerating Crystal for 50,000,000 credits. As you were on the Item Purchase Window, someone decided to sell this same crystal at 40,000,000 credits. If you purchased the item after the new sale went up, you’ll instead buy the newly listed item and you will be refunded the 10,000,000 credit difference.

Items that qualify for a refund are seen in the “Refund” column next to the “Price” column in the Purchased tab. This will display the amount of credits that will be going into your pocket.

Purchasing Bulk Items on the GTN

Purchasing bulk items on the updated GTN is a different beast entirely. This can heavily affect how one buys stackable items from the GTN such as Crafting Materials, Crafting Goods, and any other stacking items.

For an easy to understand example, let’s say you’re looking to purchase 500 Premium Data Spikes from the Slicing crew skill. You looked it up on the GTN and the following prices are available:

  • Seller #1 is selling 400 Premium Data Spikes at 1,000 credits each.
  • Seller #2 is selling 100 Premium Data Spikes at 2,000 credits each.
  • Seller #3 is selling 200 Premium Data Spikes at 3,000 credits each.

When you type in the quantity in the Quantity Field, you’ll be charged differing prices depending on current available prices. If you were to type in a number between 1-400 in this example, you would be charged 1,000 credits per unit. If you order between 400-500 in this example, you would be charged 2,000 credits per unit. If you ordered 700, you would be charged 3,000 credits per unit and buy out the stock of these 3 sellers.

For the sake of simplicity, let’s say you bought 500 Premium Data Spikes. You would have to pay a deposit of 1,000,000 credits. This deposit is used to pay for the cheapest price first, followed by the next cheapest price(s) to cover your desired quantity. You would then have a refund available with this item on the Claim Items window. For this example, you would receive a refund of 400,000 credits. After all is said and done, you’ve only spent 600,000 credits in this scenario.

Don’t let the deposit total fool you, you’re still buying the cheapest available options for bulk items and excess funds spent will be returned to you.

Selling Items on the GTN

The Sell tab of the GTN got an update as well but it’s not quite as dynamic as the Buy tab. For the most part it looks to have the same functions as the GTN in 7.3 with some minor differences.

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These minor differences make a major difference however. Here you can see that the sales tax is placed onto the Buyer instead of the Seller.

You can see the buyer’s tax, their overall price of the item, the listing fee, and your total profit.

The exact amount of the buyer’s tax is dependent on your set price, though we’ll go over the specifics of that later on in this guide.

The total profit is your set price minus the listing fee, assuming the item sells.

The durations for a sale to be listed has also changed. They are now 12 hours, 1 day, 2 days, 3 days, and 7 days. Your choice of duration will affect how much you’ll pay for the listing fee. The fees are as follows:

DurationFee PercentMinimum FeeMaximum Fee
12 Hours0.01%100 credits10,000 credits
1 Day0.025%125 credits25,000 credits
2 Days0.05%250 credits50,000 credits
3 Days0.1%500 credits100,000 credits
7 Days0.25%1,000 credits250,000 credits

The fee percentage is calculated by multiplying that percentage with your current sale price for the item. If the fee is below the minimum, it will be brought up to the minimum fee, but never exceed the maximum. Overall the fee’s are not that bad if you account for hot commodities versus things that may not sell as quickly.

The 7 Day listing might be better if you’re selling something that can rake in a lot of credits without fluctuating in prices too much. This can be a Crafting Material such as Legendary Embers, OEM and RPM components, etc. Rarer Cartel Market items tend to have more competition, so it might be better to list those on shorter durations as you might need to withdraw them to change their price more often.

Do note that the total profit gained from an item cannot exceed 3 billion credits.

Selling Bulk Items on the GTN

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If you’re looking to sell items that can stack, such as Crafting Materials, the process to sell them has become much easier. With the new GTN UI, you can set the price per unit.

The GTN calculates the total amount of profit that can be gained by selling the total stack of items.

Keep in mind that buyers can choose the specific amount of the items they want, so you won’t be selling entire groups of stock as often.

They may more likely purchase a portion of your item stock instead.

Pair that with the system prioritizing the cheapest options available for the buyer, that may also make it more challenging to sell bulk items in a short duration of time. Fortunately you have the 7 day sale option to help balance that out.

The total amount of profit from a given stack of items cannot exceed 3 billion credits.

Claiming Credits from Sold Items on the GTN

To claim credits from sold items or items you have removed from listings, you will need to select the “CLAIM” button at the top right of the GTN window. Select the “SOLD” tab and you’ll see any items or credits you can place into your inventory. You can see the state of an item whether it’s inactive or sold. If sold, you’ll claim the credits here by clicking the small button on the right side of the item row(s).

A good addition to this new GTN system is that you’ll have access to the credits as soon as the item is sold. You no longer have to wait an hour to get your credits from a sale.

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Buyer’s Tax and Tax Rates

The taxes related to the GTN are getting reworked as well. In SWTOR 7.3 and before, the taxes would be taken from the total profit of a sale. This was around 8% of the total profit made. This GTN tax is being changed in two ways in SWTOR 7.4.

Buyer’s Tax

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The tax of the item sold will now be placed onto the buyer as a “Buyer’s Tax”. This means that as a seller, if you list an item for 10 million credits, you’ll get that 10 million credits when the item is sold. Instead, the tax of 780,000 credits is placed onto the buyer. The item you listed at 10 million will cost 10,780,000 credits to the buyer.

You are able to see this information such as the Buyer’s Tax and Buyer’s Price in the Sell tab of GTN when you begin to list an item. You can see this outlined in the image below.

The goal behind this is likely one designed to counter inflation. By placing the fee on the buyer, this targets buyers with more disposable income.

If someone were to purchase a item within the range of billions, that purchase will require a much greater tax and take credits of the economy in an attempt to reduce inflation.

GTN’s Marginal Tax Rate

The GTN will use a Marginal Tax Rate. The developers have shared on the forums how this Marginal Rate scales and what becomes the Effective Rate. It is as follows:

Minimum Price (Credits)Marginal RateCumulative Fee (Credits)Effective Rate
06%06%
1,000,0008%60,0006%
10,000,00010%780,0007.80%
100,000,00012%9,780,0009.78%
500,000,00014%57,780,00011.56%
1,000,000,00016%127,780,00012.78%
3,000,000,00016%447,780,00014.93%

If you’re not familiar with Marginal Tax rates or other terms listed in this table, I will do my best to explain it as simply as possible.

With the Marginal Tax Rate, different price brackets as seen above will get taxed differently when they reach a different threshold. Their cumulative fees stack up and adds one final addition of the remaining credits outside of these brackets multiplied by the marginal rate.

It can be summed up by the following equation:

Cumulative fee + (Marginal % * (Listed Price – Minimum Price for that margin))

I will provide two examples of how this works, each with a short and long version of the answer. If you’re good at math and can use the former equation, feel free to skip the long answers as it’s just the equation broken down textually and visually.

Tax Rate Example 1

For example, you have an item being listed for 75,000,000 credits.

SHORT ANSWER:

840,000 + (0.10*(75,000,000 – 10,000,000)) = 7,340,000 Buyer’s Tax

LONG ANSWER:

The first million credits of that price gets a cumulative fee of 60,000 credits. The next 9 million credits gets a cumulative fee of 780,000 credits. Then we add those two together to get 840,000 credits. As we hit the 10 million credit mark in these brackets, we’ll get the remaining 65,000,000 of the cost and multiply it by 10%. This comes out to 6,500,000 credits, add the previous 840,000, and we get a total buyer’s fee of 7,340,000 credits.

The 7,340,000 credits is 9.78% of the 75,000,000 price, meaning the Effective Rate for this listing is 9.78%.

Here is how it looks like if we were to put this in a simplified equation:

0 + 60,000 + 780,000 + (65,000,000*0.10) = 7,340,000

For you visual learners out there, I’ll be providing a visual representation in the form of colored blocks to show how this works.

The following block represents the 75,000,000 credit price mentioned earlier, now broken up into brackets.

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  • The Red Block represents the first 1,000,000 credits and the 60,000 credit cumulative fee.
  • The Orange Block represents the next 9,000,000 credits and the 780,000 credit cumulative fee.
  • The Yellow Block represents the remaining 65,000,000 credits. Since the total listing price is in between the 10 million and 100 million brackets, we’ll multiply 65,000,000 by 10%.

65,000,000*0.10 = 6,500,000

Now add the previous cumulative fees of 60,000 and 780,000 to the 6,500,000

60,000 + 780,000 + 6,500,000 = 7,340,000

This comes out to 7,340,000 Buyer’s Tax. This buyer’s tax has a 9.78% Effective Tax Rate for the 75,000,000 credit price. The total price for the buyer is 82,340,000 credits.

Tax Rate Example 2

Let’s use a larger number for this example, we’ll use 2,534,000,000 for the price of an item.

SHORT ANSWER:

196,180,000 + (0.14*(2,534,000,000 – 1,000,000,000)) = 410,940,000 Buyer’s Tax

LONG ANSWER:

We can add the various cumulative fees of except for the 3 billion credit bracket. Adding all of these together grants us a sum of 196,180,000 credits so far. However we have another 1,534,000,000 unaccounted for.

Obtain 14% of 1,534,000,000 with the following equation:

1,534,000,000*.14 = 214,760,000

Add the 196,180,000 from earlier to this for a total of 410,940,000 Buyer’s Tax. This buyer’s tax has a 16% Effective Tax Rate.

Now for the visual example:

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  • The Red Block represents the first 1,000,000 credits and the 60,000 credit cumulative fee.
  • The Orange Block represents the next 9,000,000 credits and the 780,000 credit cumulative fee.
  • The Yellow Block represents the next 90,000,000 credits and the 9,780,000 credit cumulative fee.
  • The Green Block represents the next 400,000 credits and the 57,780,000 credit cumulative fee.
  • The Blue Block Represents the next 500,000,000 credits and the 127,780,000 credit cumulative fee.
  • The purple block represents the remaining 1,534,000,000 credits. Multiply this number by 0.14 to get the fee for this block. This comes out to a 214,760,000 credit fee.

Add 214,760,000 to all the previous cumulative fees.

60,000 + 780,000 + 9,780,000 + 57,780,000 + 127,780,000 + 214,760,000 = 410,940,000

This comes out to 410,940,000 Buyer’s Tax. This buyer’s tax has a 16% Effective Tax Rate for the 2,534,000,000 credit price. The total price for the buyer is 2,944,940,000 credits.

Tax Rate Discrepancies in 7.4

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All that math we just did for those two examples? These used the numbers given to us by the developers on the PTS forums. However these do not reflect the actual numbers given in the 7.4 GTN. Let’s look at our two example prices listed earlier.

This is what comes out when you put in a price of 75 million credits for an item:

The tax rate came out to 6,618,182 credits. This is off 721,818 credits of the 7,340,000 credits that it should be.

Now let’s look at our 2,534,000,000 price example:

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The tax rate came out to 321,741,380 credits. This is off 89,198,620 credits of the 410,940,000 credits that it should be.

I (the author of this article) decided to test the various price brackets listed in the table that the developers gave us. It came out as:

  • 1,000,000 – 56,604 fee (off by 3,396)
  • 10,000,000 – 722,223 fee (off by 57,777)
  • 100,000,000 –8,890,910 fee (off by889,090)
  • 500,000,000 –51,589,286 fee (off by 6,190,714)
  • 1,000,000,000 –112,087,720 fee (off by 15,692,280)
  • 3,000,000,000 –386,017,242 fee (off by 61,762,758)

So., after all of this math… even the devs have the wrong numbers. Either the programmers messed something up in the calculations while programming the GTN, or the team that works on the forums gave us the wrong numbers. This is… frustrating to say the least.

Miscellaneous Changes

Now that we’re done pulling out what remains of our hair after doing all that math, let’s talk about miscellaneous changes to the Galactic Trade Network!

  • Seller names are now hidden in the GTN listings.
  • Items with Random Stat Allocations (gear from random NPC drops) of Standard or Premium quality will no longer be supported on the GTN. These can still be traded and later on, marketable versions of their appearances are supposedly planned to be made available in future updates.
  • Placing Crafted Gear with an Augmentation Slot on the GTN will have its Augmentation Slot removed. You will get a warning of this before it’s listed.
  • The “Usable by Companion” filter has been removed due to the sheer amount of companions made available with the KOTFE and KOTET expansions.

Overall Thoughts and Concerns

They made the GTN too complicated for better and for worse. Just look at the length of this guide that had to be made to thoroughly and simply explain the changes being done to the GTN.

As many SWTOR players are aware, inflation has been a large issue in SWTOR. With the lack of good credit sinks and people getting away with credit exploits, the prices of many goods on the GTN skyrocketed. Once inflation reaches new highs, it becomes much more difficult to fix.

These new marginal taxes placed on the buyer are designed to reduce the amount of credits hyper rich players have in an attempt to heal the economy. There is one large issue with this however… this can discourage people from buying off the GTN entirely!

With the removal of random item drops being sold on the GTN, this can severely limit one’s fashion choices. Some people like to shop for “trash” gear on the GTN to create a unique and original outfit. With those gone and a lack of vendors to sell these gear pieces, we could be unable to purchase them for outfitting entirely. Hopefully new vendors are added that sell old pieces if the devs do remove the ability to sell random drop gear from the GTN.

The lack of choice in who we choose to purchase from can be a detriment and pave the way for predatory selling behavior. We often see people selling the same product as someone else for 1 credit less so they appear first, when the GTN is organized by price. Some players avoid these sellers out of principal and go with the seller that’s going for 1 credit higher. A flat minimum lower price for different price brackets would help curb this sleazy behavior.

The idea of having players automatically get the lowest price serves two purposes. The first is to ensure they get the absolute best price available at the time of purchase. The second is to help deal with scammers relying on people to hastily purchase items, and in turn, purchase their extremely overpriced items.

Now that we’re being automatically sold the lowest cost option for an item we’re looking to buy, this can cause negative behavior. Say for example, someone catches in the general chat that someone wants to buy a Tulak Hord Lightsaber. This person then checks the GTN for this lightsaber, places their own copy on the GTN at 1 less credit, and now they get the sale instead. While this happened happened in 7.3 and prior, this new system makes such behavior unavoidable.

There are elements of good changes in these GTN updates, but so many of the other additions seem convoluted and superfluous.

For more updates on SWTOR 7.4, check out our SWTOR 7.4 Update Archives! If you’re looking for guides on SWTOR, you should see our SWTOR Guides Master List.

SWTOR 7.4 Galactic Trade Network Guide (GTN Revamp) (18)

Siow

A Native American dude with a deep love of Star Wars. Kinetic Combat Shadow PvP main in SWTOR. Avid fan of sci-fi and eldritch horror. Focusing mainly on SWTOR and Dead Space guides.

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SWTOR 7.4 Galactic Trade Network Guide (GTN Revamp) (2024)

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