Final Fantasy VII/Summon Materia (2024)

  • Final Fantasy VII
  • Table of Contents
  • Gameplay
  • Walkthrough

Table of Contents

Gameplay

  • Controls
  • Basic combat
  • Status Effects

The party

  • Characters
  • Limit Breaks
  • Training

Walkthrough

Disc 1, part 1 (in Midgar)

  1. Mako Reactor no. 1
  2. Mako Reactor no. 5
  3. Wall Market
  4. The fall of Sector 7
  5. Shinra Headquarters
  6. Flight from Midgar

Disc 1, part 2 (travels by land)

  1. Mithril Mine
  2. Junon
  3. Corel prison
  4. Gongaga
  5. Cosmo Canyon
  6. Nibelheim and Rocket Town

Disc 1, part 3 (travels by sea)

  1. Temple of the Ancients
  2. Wutai sidequests
  3. The Forgotten Capital

Disc 2

  1. Gaea's Cliff
  2. Leading Tifa
  3. Leading Cid
  4. Huge Materias
  5. Back to Midgar

Disc 3

  1. The Northern Crater
  2. Finale

Sidequests

  • Optional characters
  • Chocobos
  • Things to Collect
  • Ancient Forest
  • Enemy Weapons

Appendices

Minigames

  • General
  • Motorcycle chase
  • Fort Condor
  • Snowboarding
  • Submarine hunt
  • Gold Saucer
  • Tifa's piano

Materia

  • Magic Materia (Green)
  • Summon Materia (Red)
  • Command Materia (Yellow)
  • Support Materia (Blue)
  • Independent Materia (Purple)
  • Master Materia

Equipment

  • Weapons
  • Armour
  • Accessories
  • Items

Miscellaneous

  • Enemies
  • History
  • Story
  • Achievements
  • Glitches and errors
  • Trivia
  • Tips and Tricks
  • 1 Summons with added effects
    • 1.1 Choco/Mog
    • 1.2 Phoenix
    • 1.3 Hades
  • 2 Elemental summons
    • 2.1 Shiva
    • 2.2 Ifrit
    • 2.3 Ramuh
    • 2.4 Titan
    • 2.5 Leviathan
    • 2.6 Kjata / Kujata
    • 2.7 Alexander
    • 2.8 Typhoon / Typhon
  • 3 Non-elemental summons
    • 3.1 Odin
    • 3.2 Bahamut
    • 3.3 Neo Bahamut
    • 3.4 Bahamut ZERO
    • 3.5 Knights of Round
  • 4 Master Summon
  • 5 Summary table

Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.

All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.

Summons with added effects[edit]

Probably the most useful ones, because they do more than just dealing damage.

Choco/Mog[edit]

Got from the Chocobo Farm. Talk to the chocobos, and choose the top dialog option ("Wark"). Watch the chocobos dance and you'll receive it.

Choco/Mog

Details
MP Cost14
ElementWind-elemental (Japanese)
Non-elemental (International)
Equip effects
Magic+01
MagicDef+00
MaxHP-02%
MaxMP+02%
Growth
Level 10 AP
Level 22,000 AP
Level 314,000 AP
Level 425,000 AP
Level 535,000 AP

Deathblow!: summons a chocobo carrying a moogle. The chocobo runs runs past and collides with the enemy (dreadful). The attack causes Non-elemental damage, and may cause Stop effect on enemies.

Fat Chocobo (1/16 chance): a fat chocobo falls from the skies and flattens the enemy (fearsome). The attack deals non-elemental damage.

Phoenix[edit]

Found on the top of Fort Condor after the final battle for the Huge Materia.

Phoenix

Details
MP Cost180
ElementFire
Equip effects
Magic+02
MagicDef+02
MaxHP-10%
MaxMP+10%
Growth
Level 10 AP
Level 230,000 AP
Level 380,000 AP
Level 4140,000 AP
Level 5200,000 AP

Phoenix Flame: Fries the enemies with phoenix fire (Fire-type damage). If any of the party members are down, they are recovered to full health (all status effects stay); practically, Life2 is cast on all party members.

Hades[edit]

Found in the Sunken Gelnika.

Hades

Details
MP Cost150
Element
Equip effects
Magic+04
MagicDef+04
MaxHP-10%
MaxMP+10%
Growth
Level 10 AP
Level 235,000 AP
Level 3120,000 AP
Level 4150,000 AP
Level 5250,000 AP

Black Cauldron: Summons the god of the dead to do several eldritch things. Causes damage as well as eight status ailments on the enemy: Poison, Confusion, Sleep, Silence, Mini, Frog, Slow and Paralysis.

Elemental summons[edit]

Especially effective against some enemies, ineffective against others.

Shiva[edit]

Get from Junon after resuscitating Priscilla.

Shiva

Details
MP Cost32
ElementIce
Equip effects
Magic+01
MagicDef+00
MaxHP-02%
MaxMP+02%
Growth
Level 10 AP
Level 24,000 AP
Level 315,000 AP
Level 430,000 AP
Level 550,000 AP

Diamond Dust: Shiva appears and blows ice crystals at the enemy. The attack deals Ice-type damage.

Ifrit[edit]

Got after fighting Jenova-BIRTH in the Shinra cargo ship.

Ifrit

Details
MP Cost34
ElementFire
Equip effects
Magic+01
MagicDef+00
MaxHP-02%
MaxMP+02%
Growth
Level 10 AP
Level 25,000 AP
Level 320,000 AP
Level 435,000 AP
Level 560,000 AP

Hellfire: This daemonic creature called Ifrit charges at the enemy, dealing Fire-type damage.

Ramuh[edit]

Get at the Gold Saucer in the chocobo jockey room when trying to win freedom from the desert prison. Note: This must be obtained at that time; it cannot be got later.

Ramuh

Details
MP Cost40
ElementLightning
Equip effects
Magic+01
MagicDef+00
MaxHP-02%
MaxMP+02%
Growth
Level 10 AP
Level 210,000 AP
Level 325,000 AP
Level 450,000 AP
Level 570,000 AP

Judgment Bolt: Ramuh jolts enemies with thrilling thunder strikes, dealing Lightning-type damage.

Titan[edit]

In the abandoned Gongaga Reactor which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.

Titan

Details
MP Cost46
ElementEarth
Equip effects
Magic+01
MagicDef+00
MaxHP-02%
MaxMP+02%
Growth
Level 10 AP
Level 215,000 AP
Level 330,000 AP
Level 460,000 AP
Level 580,000 AP

Anger of the Land: Titan grabs the very ground the enemies stand on and topples it over, crushing them and causing Earth-type damage. This attack misses flying enemies.

Leviathan[edit]

Solve Yuffie's pagoda sidequest and Godo gives it to you.

Leviathan

Details
MP Cost78
ElementWater
Equip effects
Magic+01
MagicDef+01
MaxHP-05%
MaxMP+05%
Growth
Level 10 AP
Level 218,000 AP
Level 338,000 AP
Level 470,000 AP
Level 5100,000 AP

Tidal Wave: A great big wave drowns the enemies for Water-type damage.

Kjata / Kujata[edit]

Found floating around in the Sleeping Forest.

Kjata / Kujata

Details
MP Cost110
Element
Equip effects
Magic+01
MagicDef+01
MaxHP-05%
MaxMP+05%
Growth
Level 10 AP
Level 222,000 AP
Level 360,000 AP
Level 490,000 AP
Level 5140,000 AP

Tetra Disaster: The bull of the heavens causes a tiny, tiny earthquake and other nasty things. This causes Fire, Ice and Lightning damage.

Alexander[edit]

Found in the Great Glacier, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.

Alexander

Details
MP Cost120
ElementHoly
Equip effects
Magic+01
MagicDef+01
MaxHP-05%
MaxMP+05%
Growth
Level 10 AP
Level 225000 AP
Level 365000 AP
Level 4100000 AP
Level 5150000 AP

Judgment: Alexander, colloquially put, lays some justice on the enemy's rear. Deals Holy damage.

Typhoon / Typhon[edit]

Found high in the branches in the Ancient Forest near Cosmo Canyon.

Typhoon / Typhon

Details
MP Cost160
ElementWind
Equip effects
Magic+04
MagicDef+04
MaxHP-10%
MaxMP+10%
Growth
Level 10 AP
Level 235,000 AP
Level 3120,000 AP
Level 4150,000 AP
Level 5250,000 AP

Disintegration: A mysterious two-headed thing, last seen with his buddy Ultros in FF6, appears and causes quite a typhoon. Causes Fire, Earth, Lightning, and Ice damage.

Non-elemental summons[edit]

Equally effective against any enemy.

Odin[edit]

In the Shinra Mansion in Nibelheim. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.

Odin

Details
MP Cost80
Element
Equip effects
Magic+01
MagicDef+01
MaxHP-05%
MaxMP+05%
Growth
Level 10 AP
Level 216,000 AP
Level 332,000 AP
Level 465,000 AP
Level 580,000 AP

Steel Bladed Sword: Odin rides by and slashes all enemies in half, killing them instantly.

Gunge Lance (If the enemy is immune to instant death attacks): Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage to one enemy.

Bahamut[edit]

In the Temple of the Ancients after defeating the Red Dragon.

Bahamut

Details
MP Cost100
Element
Equip effects
Magic+01
MagicDef+01
MaxHP-05%
MaxMP+05%
Growth
Level 10 AP
Level 220,000 AP
Level 350,000 AP
Level 480,000 AP
Level 5120,000 AP

Mega Flare: Bahamut fries the enemies. Deals non-elemental damage.

Neo Bahamut[edit]

Found in the Whirlwind Maze.

Neo Bahamut

Details
MP Cost140
Element
Equip effects
Magic+02
MagicDef+02
MaxHP-10%
MaxMP+10%
Growth
Level 10 AP
Level 230,000 AP
Level 380,000 AP
Level 4140,000 AP
Level 5200,000 AP

Giga Flare: Bahamut hoists the enemies into the air, then roasts them. Deals non-elemental damage.

Bahamut ZERO[edit]

You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.

Bahamut ZERO

Details
MP Cost180
Element
Equip effects
Magic+04
MagicDef+04
MaxHP-10%
MaxMP+10%
Growth
Level 10 AP
Level 235,000 AP
Level 3120,000 AP
Level 4150,000 AP
Level 5250,000 AP

Tera Flare: Bahamut fries the site from the orbit. It's the only way to be sure. Non-elemental damage as well.

Knights of Round[edit]

Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a Golden Chocobo to access it.

Knights of Round

Details
MP Cost250
Element
Equip effects
Magic+08
MagicDef+08
MaxHP-10%
MaxMP+20%
Growth
Level 10 AP
Level 250,000 AP
Level 3200,000 AP
Level 4300,000 AP
Level 5500,000 AP

Ultimate End: The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicrous amounts of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks are non-elemental.

Master Summon[edit]

The wielder of Master Summon is able to use all Summon spells, and it takes only one Materia slot. It can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the Emerald Weapon and trading the Earth Harp on Kalm.

Summary table[edit]

Default sorting is according to game progression. Materia that can be permanently missed is highlighted in red. The yellow W-summon materia is included in this list because it only affects red Summon materia.

SummonTotal APElementEffectsLocation
Choco/Mog35000-StopDisc 1, part 2: Chocobo Farm
Shiva50000Ice-Disc 1, part 2: Junon
Ifrit60000Fire-Disc 1, part 2: Cargo ship
Ramuh70000Lightning-Disc 1, part 2: Gold Saucer
Titan80000Earth-Disc 1, part 2: Gongaga
Odin80000-(Instant-death)Disc 1, part 2: Nibelheim
Bahamut120000--Disc 1, part 3: Temple of the Ancients
Leviathan100000Water-Disc 1, part 3: Wutai
Kjata / Kujata140000Ice, Fire, Lightning-Disc 1, part 3: Sleeping Forest
Alexander150000Holy-Disc 2: Great Glacier
Neo Bahamut200000--Disc 2: Whirlwind Maze
Phoenix200000FireLifeDisc 2: Fort Condor
W-Summon250000--Disc 2: Gold Saucer
Hades250000-Poison, Confusion, Sleep, Silence,
Mini, Frog, Slow, Paralysis
Disc 2: sunken plane
Typhoon / Typhon250000Fire, Ice, Lightning, Earth-Disc 2: Ancient Forest
Bahamut Zero250000--Disc 2: Cosmo Canyon
Knights of Round500000--Disc 2: round island
TOTAL (Master)2535000---

Go to top

  • Magic Materia
  • Summon Materia
  • Command Materia

Table of Contents

Gameplay

  • Controls
  • Basic combat
  • Status Effects

The party

  • Characters
  • Limit Breaks
  • Training

Walkthrough

Disc 1, part 1 (in Midgar)

  1. Mako Reactor no. 1
  2. Mako Reactor no. 5
  3. Wall Market
  4. The fall of Sector 7
  5. Shinra Headquarters
  6. Flight from Midgar

Disc 1, part 2 (travels by land)

  1. Mithril Mine
  2. Junon
  3. Corel prison
  4. Gongaga
  5. Cosmo Canyon
  6. Nibelheim and Rocket Town

Disc 1, part 3 (travels by sea)

  1. Temple of the Ancients
  2. Wutai sidequests
  3. The Forgotten Capital

Disc 2

  1. Gaea's Cliff
  2. Leading Tifa
  3. Leading Cid
  4. Huge Materias
  5. Back to Midgar

Disc 3

  1. The Northern Crater
  2. Finale

Sidequests

  • Optional characters
  • Chocobos
  • Things to Collect
  • Ancient Forest
  • Enemy Weapons

Appendices

Minigames

  • General
  • Motorcycle chase
  • Fort Condor
  • Snowboarding
  • Submarine hunt
  • Gold Saucer
  • Tifa's piano

Materia

  • Magic Materia (Green)
  • Summon Materia (Red)
  • Command Materia (Yellow)
    • Enemy Skills
  • Support Materia (Blue)
  • Independent Materia (Purple)
  • Master Materia

Equipment

  • Weapons
  • Armour
  • Accessories
  • Items

Miscellaneous

  • Enemies
  • History
  • Story
  • Achievements
  • Glitches and errors
  • Trivia
  • Tips and Tricks
Final Fantasy VII/Summon Materia (2024)

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